True Count Blackjack

Posted : admin On 4/9/2022

Card Counting

  1. Card Counting
  2. Blackjack True Count Frequencies
  3. Counting Cards Blackjack Game

Learn how players keep track of the blackjack cards to win games of blackjack online.

In Blackjack Card Counting is the only chance for the player to get a long term, statistical advantage over the casino. The main principle of card counting is that a deck with high proportion of high cards (ten-valued cards and aces) to low cards is good for the player, while the opposite situation (a deck with a high proportion of low cards to high cards) is good for the dealer. Despite the popular myth, a player does not have to be brilliant to be able to start counting cards since the player doesn’t track or memorize specific cards. Instead, card counter applies heuristic point score to each card he sees and then track only the total score which is called the “count”. Card counting is not that difficult and it requires just simple addition, and possibly division, depending on the system the counter uses. Nowadays the casinos have made the game tougher to beat, they use 8 deck shoes and have low deck penetration.

If you have decided to learn card counting first you must learn Basic Strategy. This strategy is mathematically valid and if you want to become a successful card counter, Basic Strategy has to become your second nature.

  • Blackjack card counting guide with a look at five different counting systems. Learn basic card counting skills, odds, and how to find a 'true count.'
  • A complete blackjack guide. Learn how to play blackjack online, identify smart blackjack strategies and explore the blackjack rules for becoming an expert.

If you want to make money, bet more when you have an edge and less when the casino has the edge. For example, if the odds are in your favor then bet $50, if they are against you then bet $5. This difference between the two amounts of bets is known as the 'bet spread'.

Different counting systems

Count

Different counting systems can be classified different ways. You should choose card counting system according to your skill level. We suggest to your attention the following classification:

Balanced vs. Unbalanced Card Count System

In a 'balanced' card counting system, the total of all the point counts in a 52 card deck will add up to 0. In an 'unbalanced' system the sum of all the cards is positive. Balanced strategies have an advantage in that they are generally more accurate and they make the counting easier. They require conversions from the running count to a true count, in other words, the count works perfectly in a single deck game, but in a multiple deck game, the number of decks and the penetration into the deal has to be considered when you decide to raise a bet. In an unbalanced system, the number of decks is taken into account by the starting value when counting. This compensates for the multiple decks. In a balanced count, the count begins at 0, but in an unbalanced count, the count starts with a number that corresponds to how many decks are in use, in order to compensate for the increased number of decks.

Ace-Reckoned vs. Ace-Neutral

When you count, the Ace is counted as a negative number (Ace-reckoned) or zero (Ace-neutral). Ace-Reckoned strategies are better for shoe games and Ace-Neutral strategies are better for single and double deck. Nowadays Ace-reckoned strategies are much more popular.

Level

The level of a strategy refers to the highest value assigned to cards. Level 2 and 3 card counting strategies are more effective, but they are more difficult for the average people. Multi level systems for counting cards give different values to different cards, sometimes counting some cards as +2 or +3, or -2 or -3. These systems provide a more accurate gauge of the player's advantage. The most popular strategy is a level 1. In this strategy, the high cards are counted as -1 and the low cards are counted as +1. When the running count gets high enough, the player has an advantage because there are more high cards than low left in the deck.

Side Counts

Some strategies, like the strategy used in The World's Greatest Blackjack book, use one or more side counts. The most common is counting the Aces in a separate count to make betting more accurate in Ace-neutral systems. This is because Aces are large cards for the purposes of betting but small cards for the purposes of playing when you don't have a Blackjack.

You can read about the most popular Card Counting Systems in the next seccions.

What you can make per hour at a Blackjack game is basically a combination of three factors: your overall advantage, your average bet size and the number of hands per hour that you play.

I chose $20 an hour as a target winning rate for this article because most of you will have to play what I call an “average” game and Blackjack is more a means of entertainment to you than a way to keep rice on your table. If your aspirations are higher, read my article, “$100 an Hour at Blackjack“.

Making $100 an hour is tough at a 6-deck game where the dealer hits soft 17, which is the basic game I chose to write about here. I think it’s fair to say that most of you have access to decent 6-deckers, but maybe not to good double-deck games, which is what I profiled in “$100 an Hour…”.

The basic rules for the game I’ll analyze here are: 6 decks, the dealer hits soft 17, you may double on any first two cards and after splitting pairs; surrender is not available and penetration is 4.5 decks (75%). An “average” game.

In order to make $20 an hour at a game like this, your average bet has got to be in the $22-25 range, your average advantage needs to be over 1% and you’ll need to play about 80 hands per hour, which is not likely to happen at a table with 5 or 6 other players.

That alone pretty much rules out playing at a $5 minimum-bet table, unless you’re at a gigantic casino that offers a lot of $5 games. More likely, you’ll have to play at a $10 minimum-bet table and even then, play during “off” hours where you can get some one-on-one time with the dealer or sit at a game with only 2 or 3 others, at most. Consequently, the bet schedule I used here calls for a $10-$160 spread. I’ll discuss bankroll requirements a bit later, but that’s not really the focus of this article because I’m assuming (yes, I know it’s foolish to assume) that most “serious” recreational players will not set aside a specific Blackjack-only bankroll, but will take a certain amount of $$$ from their current cash flow and, should it be lost, just replace it from their next paycheck. Those who depend upon their Blackjack earnings to pay the bills simply can’t afford to manage their $$$ that way.

The bet schedule I’m recommending here looks like this: $10 at a True Count (TC) of 1 or lower; $20 at 2; $60 at 3; $120 at 4 and $160 at 5 or higher.

This is a 1-16 bet spread, which is wider than the 1-12 spread that I usually recommend, but in a game with 75% penetration, the TC will get to 5 or more only about 4% of the time, so the vast majority of your bets will be in the $10-$120 range. While I won’t go into the specifics of it here, playing two hands when the count is plus can give the “pit critters” the impression you’re actually betting only a 1-8 spread. Should that be something that you might need to do, email me and I can give you the proper betting schedule.

Okay, that’s enough background information, time to move on to the plan itself. First of all, in order for this to work, you will have to use the Basic Strategy variations that are in the Advanced Course portion of my lessons. These are where you vary the play of your hand according to the True Count.

For example, Basic Strategy says to always hit 12 versus a dealer’s up card of 3, but if the count is high enough, you would stand. These variations increase your edge somewhat; perhaps 0.2% or so, but they’re necessary in this scenario because our overall advantage is usually only about 1%, which is what I consider the minimum. Another thing you’ll need to do in order to get the most out of this plan is to leave the table when the count drops significantly. I know most recreational players prefer to find a friendly table, plop themselves down and spend the next four or five hours playing, but as you’ll see in the simulations I ran, the “play all” approach cuts into your potential profits quite a bit. However, instead of having you leave when the TC drops to -1 or lower, I ran some sims where you leave when the TC drops to -2 or lower. Such an approach will keep you at the table longer and might allow you to leave for bathroom breaks, to “see how my friend is doing” or, “oops, gotta call home” and so forth. Just know and understand this: The less you play in minus counts, the more $$$ you’ll ultimately make.

Card Counting

Simulation # 1:

Six decks, dealer hits soft 17, double on any first two cards, double after split, no surrender. Basic strategy variations are used to play the hand. Never leave the table (“Play all”). The bet schedule: $10 at a True Count (TC) of 1 or lower; $20 at 2; $40 at 3; $120 at 4 and $160 at 5 or higher.
Overall Advantage: 0.89%. Average Bet: $19.00.

Comment: You can easily see this is marginal at best. Were you to play 80 hands per hour, your bets would total 80 x $19.00 = $1520. If your overall advantage is 0.89%, your expectation would be to make 0.0089 x $1520 = $13.53 per hour and that’s not $20. Sure, it beats losing, but your edge is so small that you could play for several hundred hours and still show a loss, due to variance (“luck”) alone! We can do better.

Simulation # 2:

Six decks, dealer hits soft 17, double on any first two cards, double after split, no surrender. Basic strategy variations are used to play the hand. Leave the table when the True Count drops to -2 or lower. Same bet schedule. Overall Advantage: 1.10%. Average Bet: $25.00.

Comment: Now we’re getting somewhere. While an overall edge of 1.10% isn’t great, it’s above the minimum I believe you need, plus the average bet is increased to $25. This happens because you’re not making all of those $10 “waiting” bets in shoes where the True Count goes below minus 2. If you were to play 80 hands per hour, your total bets would be $2000 and, with a 1.10% average advantage your expectation would be to make (drumroll, please) $22 an hour! As I always say about simulations, they are far more accurate than we humans, so you should subtract about 10% to arrive at a realistic result. Do that here and we’ve just about attained our goal of $20 an hour.

Blackjack True Count Frequencies

This is a fairly simple plan to take an enjoyable “hobby” like playing Blackjack and turn it into a (modestly) profitable venture. If the average casino patron plays Blackjack 300 hours a year (six hours a week), bets $25 a hand and does not count the cards, then s/he has an expectation of losing 0.64% of all the $$$ bet. That’s because the casino using the rules listed above has a 0.64% edge over the player who uses perfect Basic Strategy (and most don’t.) The losses for a year amount to 300 hours, times 80 hands, times $25, times 0.0064 = $3840 or about $75 a week, minimum. On the other hand, a player who follows my advice can expect to make about $20 times 300 hours or $6000, which is nearly a $10,000 swing!

Can you do better? Sure, just play more hands per hour, leave the table sooner when the count drops or find a better game. For example, here’s a simulation for a game where the dealer stands on soft 17:

Simulation # 3:

True Count Blackjack

Six decks, dealer stands on soft 17, double on any first two cards, double after split, no surrender. Basic strategy variations are used to play the hand. Leave the table when the True Count drops to -2 or lower. Same bet schedule. Overall Advantage: 1.26%. Average Bet: $25.06.

Counting Cards Blackjack Game

Comment: If nothing else changes, the expectation is to make 80 times $25.06, times 0.0126 = $25.26 per hour. Throw in late surrender and you could easily make $22-23 an hour, even after deducting 10% for the sim’s accuracy that you won’t have.

A quick word on bankroll requirements, then I’m outta here. Because recreational players have the means to replace their losses (through what’s called a job), they only need to bring a “session” bankroll with them on each visit to the casino. For the bet schedule I’ve recommended here, I’d feel comfortable carrying 12 top bets of $160, which is about $2000 for five or six hours of play. About one trip in 25 (twice a year if you go once a week), you’ll lose all your $$$ and have to go home early. Hopefully that won’t happen your first two weeks in a row, but it’s possible. However, if you’re playing with an honest-to-goodness edge, a total commitment of no more than $6000 should see you end a year’s play with some sort of profit, maybe as much as $5000 or $6000, which is a nice return on your investment. As we say here in Missouri: “It sure beats a poke in the eye with a sharp stick.”